How To create your own DynamicObject

In this post, I will show how to create your own dynamic object in c# 4.0. Create a class and Inherit it from DyanicObject (Provides a base class for specifying dynamic behaviour at run time. This class must be inherited from; you cannot instantiate it directly). It has the following virtual method that you must override to add dynamic behaviour to your class.

        // Summary:
        //     Returns the enumeration of all dynamic member names.
        //
        // Returns:
        //     The list of dynamic member names.
        public virtual IEnumerable<string> GetDynamicMemberNames();
        //
        // Summary:
        //     The provided MetaObject will dispatch to the Dynamic virtual methods. The
        //     object can be encapsulated inside of another MetaObject to provide custom
        //     behavior for individual actions.
        //
        // Parameters:
        //   parameter:
        //     The expression representing the MetaObject to dispatch to the Dynamic virtual
        //     methods.
        //
        // Returns:
        //     The object of the System.Dynamic.DynamicMetaObject type.
        public virtual DynamicMetaObject GetMetaObject(Expression parameter);
        //
        // Summary:
        //     Provides the implementation of performing a binary operation.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   arg:
        //     The right operand for the operation.
        //
        //   result:
        //     The result of the operation.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result);
        //
        // Summary:
        //     Provides the implementation of converting the DynamicObject to another type.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   result:
        //     The result of the conversion.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryConvert(ConvertBinder binder, out object result);
        //
        // Summary:
        //     Provides the implementation of creating an instance of the DynamicObject.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   args:
        //     The arguments used for creation.
        //
        //   result:
        //     The created instance.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryCreateInstance(CreateInstanceBinder binder, object[] args, out object result);
        //
        // Summary:
        //     Provides the implementation of performing a delete index operation.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   indexes:
        //     The indexes to be deleted.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes);
        //
        // Summary:
        //     Provides the implementation of deleting a member.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryDeleteMember(DeleteMemberBinder binder);
        //
        // Summary:
        //     Provides the implementation of performing a get index operation.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   indexes:
        //     The indexes that will be used in the operation.
        //
        //   result:
        //     The result of the operation.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result);
        //
        // Summary:
        //     Provides the implementation of getting a member.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   result:
        //     The result of the get operation.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryGetMember(GetMemberBinder binder, out object result);
        //
        // Summary:
        //     Provides the implementation of invoking the DynamicObject.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   args:
        //     The arguments that will be used for the invocation.
        //
        //   result:
        //     The result of the invocation.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryInvoke(InvokeBinder binder, object[] args, out object result);
        //
        // Summary:
        //     Provides the implementation of calling a member.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   args:
        //     The arguments that will be used for the invocation.
        //
        //   result:
        //     The result of the invocation.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result);
        //
        // Summary:
        //     Provides the implementation of performing a set index operation.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   indexes:
        //     The indexes that will be used in the operation.
        //
        //   value:
        //     The value to set.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value);
        //
        // Summary:
        //     Provides the implementation of setting a member.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   value:
        //     The value to set.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TrySetMember(SetMemberBinder binder, object value);
        //
        // Summary:
        //     Provides the implementation of performing a unary operation.
        //
        // Parameters:
        //   binder:
        //     The binder provided by the call site.
        //
        //   result:
        //     The result of the operation.
        //
        // Returns:
        //     Returns true if the operation is complete, false if the call site should
        //     determine behavior.
        public virtual bool TryUnaryOperation(UnaryOperationBinder binder, out object result);
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Dynamic;

namespace CustomDyamicObject
{
  class Program
  {
      static void Main(string[] args)
      { //Custom Dynamic Object
          dynamic bag = new Bag();
          bag.Name = "Hello C#";
          bag.Age = 12;
          Console.WriteLine("{0}-{1}", bag.Name, bag.Age);
          Action<dynamic> hi = (self) => Console.WriteLine("Hello from {0}", self.Name);
          bag.SayHi = hi;
          bag.SayHi();
          Console.ReadLine();
      }
  }
  public class Bag : DynamicObject
  {
      Dictionary<string, object> _data = new Dictionary<string, object>();
      public override bool TryGetMember(GetMemberBinder binder, out object result)
      {
          result = _data[binder.Name];
          return true;

      }
      public override bool TrySetMember(SetMemberBinder binder, object value)
      {
          _data[binder.Name] = value;
          return true;

      }

      public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
      {
          dynamic target = _data[binder.Name];
          int length = args.Length;
          if (length == 0)
          {
              target(this);
              result = true;
              return true;
          }
          else if (length == 1)
          {
              target(this, args[1]);

              result = true;
              return true;

          }
          else
          {
              throw new NotImplementedException();
          }


      }
  }
}

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